Learning through play

Learning through play

1.

Subject title

Learning through play

Учење низ игра

2.

Code

EDU-Z-04

3.

Study program

Еducation with ICT, Bioinformatics, Eco-informatics, Inteligent Systems, Internet Technologies and cyber security, Computer Science, Software for embedded systems, Software Engineering, Cloud Computing, Bioinformatics, Security, Cryptography and Coding, Software Engineering, Cloud Computing, Data science in computer science and engineering, Security, Cryptography and Coding, IT management, Statistics and Data Analytics, IT management, Statistics and Data Analytics,

4.

Organizer of the study program (unit, institute, department, division)

Faculty of Information Sciences and Computer Engineering

5.

Study cycle (first, second, third)

Втор циклус

6.

Academic year / semester

5 / Летен

7. Number of ECTS credits

6.0

8.

Instructor

проф. д-р Ана Мадевска Богданова проф. д-р Гоце Арменски ворн. проф. д-р Методија Јанчески проф. д-р Миле Јованов

9.

Prerequisites for enrollment

10.

Subject goals and competencies:


Course listeners will receive the following competencies: - explanation of selected psychological theories and models useful for Describing the motivational aspects of the learning process. - Explaining the selected frames for analysis and design of games and situations that resemble games. - Analysis of a situation that is not motivating for her participants and Applying the principles of motivating and playing in it in order to it to improve. - Design of a flexible and effective educational game on the board and documents for Its rules, physical characteristics, the context in which it is used, Purpose and variations. - Designing and documenting an online educational game and description of Motivational principles in its design. - explaining the design process used in creating Motivational educational products and games.

11.

Subject content:


Motivational design - Gemification - Objectives of motivation - Integration of motivation in the learning process - Tools to support motivational design - Games - Motivation of players - Design of games that encourage engagement at different access to Learning - Design of gaming interfaces - Social games

12.

Learning methods:


предавања, проекти, дискусии, работилници

13.

Total available time fund

6.0 ECTS x 30 hours = 180 hours

14.

Time distribution

30 + 30 + 40 + 40 + 40 = 180 hours

15.

Forms of teaching activities

15.1.

Lectures - theoretical teaching

30 hours

15.2.

Exercises (laboratory, classroom), seminars, team work

30 hours

16.

Other forms of activities

16.1.

Project tasks

40 hours

16.2.

Independent tasks

40 hours

16.3.

Homework

40 hours

17.

Grading method

17.1.

Tests

20 points

17.2.

Seminar work / project (presentation: written and oral)

40 points

17.3.

Activities and learning

30 points

17.4.

Final exam

100 points

18.

Grading criteria (points / grade)

up to 50 points

5 (five) (F)

from 51 to 60 points

6 (six) (E)

from 61 to 70 points

7 (seven) (D)

from 71 to 80 points

8 (eight) (C)

from 81 to 90 points

9 (nine) (B)

from 91 to 100 points

10 (ten) (A)

19.

Condition for signature and taking final exam

Реализирани активности 15, 16

20.

Language of instruction

Македонски

21.

Quality assurance method

Анкета

22.

Literature

22.1.

Mandatory literature

No.

Author

Title

Publisher

Year

6752

Jan L. Plass, Richard E. Mayer, Bruce D. Homer

Handbook of Game-Based Learning

The MIT Press

2020

6753

Matthew Farber

Gamify Your Classroom: A Field Guide to Game-Based Learning

Peter Lang Inc., International Academic Publishers

2017

6754

Sharon Boller, Karl M. Kapp

Play to Learn: Everything You Need to Know About Designing Effective Learning Games

Association for Talent Development

2017

22.2.

Additional literature

No.

Author

Title

Publisher

Year