Learning through play
1. |
Subject title |
Learning through play Учење низ игра |
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2. |
Code |
EDU-Z-04 |
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3. |
Study program |
Еducation with ICT, Bioinformatics, Eco-informatics, Inteligent Systems, Internet Technologies and cyber security, Computer Science, Software for embedded systems, Software Engineering, Cloud Computing, Bioinformatics, Security, Cryptography and Coding, Software Engineering, Cloud Computing, Data science in computer science and engineering, Security, Cryptography and Coding, IT management, Statistics and Data Analytics, IT management, Statistics and Data Analytics, |
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4. |
Organizer of the study program (unit, institute, department, division) |
Faculty of Information Sciences and Computer Engineering |
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5. |
Study cycle (first, second, third) |
Втор циклус |
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6. |
Academic year / semester 5 / Летен |
7. Number of ECTS credits 6.0 |
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8. |
Instructor |
проф. д-р Ана Мадевска Богданова проф. д-р Гоце Арменски ворн. проф. д-р Методија Јанчески проф. д-р Миле Јованов |
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9. |
Prerequisites for enrollment |
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10. |
Subject goals and competencies: Course listeners will receive the following competencies: - explanation of selected psychological theories and models useful for Describing the motivational aspects of the learning process. - Explaining the selected frames for analysis and design of games and situations that resemble games. - Analysis of a situation that is not motivating for her participants and Applying the principles of motivating and playing in it in order to it to improve. - Design of a flexible and effective educational game on the board and documents for Its rules, physical characteristics, the context in which it is used, Purpose and variations. - Designing and documenting an online educational game and description of Motivational principles in its design. - explaining the design process used in creating Motivational educational products and games.
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11. |
Subject content: Motivational design - Gemification - Objectives of motivation - Integration of motivation in the learning process - Tools to support motivational design - Games - Motivation of players - Design of games that encourage engagement at different access to Learning - Design of gaming interfaces - Social games |
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12. |
Learning methods: предавања, проекти, дискусии, работилници |
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13. |
Total available time fund |
6.0 ECTS x 30 hours = 180 hours |
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14. |
Time distribution |
30 + 30 + 40 + 40 + 40 = 180 hours
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15. |
Forms of teaching activities |
15.1. |
Lectures - theoretical teaching |
30 hours |
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15.2. |
Exercises (laboratory, classroom), seminars, team work |
30 hours |
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16. |
Other forms of activities |
16.1. |
Project tasks |
40 hours
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16.2. |
Independent tasks |
40 hours |
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16.3. |
Homework |
40 hours |
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17. |
Grading method |
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17.1. |
Tests |
20 points |
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17.2. |
Seminar work / project (presentation: written and oral) |
40 points |
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17.3. |
Activities and learning |
30 points |
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17.4. |
Final exam |
100 points |
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18. |
Grading criteria (points / grade) |
up to 50 points |
5 (five) (F) |
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from 51 to 60 points |
6 (six) (E) |
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from 61 to 70 points |
7 (seven) (D) |
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from 71 to 80 points |
8 (eight) (C) |
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from 81 to 90 points |
9 (nine) (B) |
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from 91 to 100 points |
10 (ten) (A) |
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19. |
Condition for signature and taking final exam |
Реализирани активности 15, 16 |
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20. |
Language of instruction |
Македонски |
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21. |
Quality assurance method |
Анкета
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22. |
Literature |
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22.1. |
Mandatory literature |
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22.2. |
Additional literature |
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