Computational game theory

Computational game theory

1.

Subject title

Computational game theory

Пресметувачка теорија на игри

2.

Code

m23_s_038

3.

Study program

Cloud Computing, IT management, Bioinformatics, Security, Cryptography and Coding, Еducation with ICT, Eco-informatics, Internet Technologies and cyber security, Computer Science, Statistics and Data Analytics, Software for embedded systems, Software Engineering, Cloud Computing, Bioinformatics, Security, Cryptography and Coding, Statistics and Data Analytics, Data science in computer science and engineering, IT management, Software Engineering, Inteligent Systems,

4.

Organizer of the study program (unit, institute, department, division)

Faculty of Information Sciences and Computer Engineering

5.

Study cycle (first, second, third)

Втор циклус

6.

Academic year / semester

5 / Летен

7. Number of ECTS credits

6.0

8.

Instructor

проф. д-р Ласко Баснарков ворн. проф. д-р Методија Јанчески

9.

Prerequisites for enrollment

10.

Subject goals and competencies:


The students will learn the basic models of game theory. They will gain knowledge how to design game theoretic models for simple problems and how to solve such problems.

11.

Subject content:


Game representation, basic concepts. Equilibrium, existence of equilibrium and computational complexity. Submodular and potential games. Games of incomplete information. Extensive games. Repeated games. Bayesian games. Evolutive game theory. Cooperative game theory. Social choice. Theory of implementation and mechanism design.

12.

Learning methods:


Предавања поддржани со презентации преку слајдови, интерактивни предавања, вежби (користење на опрема и софтверски пакети), тимска работа, пример случаи, поканети гости предавачи, самостојна изработка и одбрана на проектна задача и семинарска работа, учење во електронско опкружување (форуми, консултации)

13.

Total available time fund

6.0 ECTS x 30 hours = 180 hours

14.

Time distribution

60 + 0 + 45 + 45 + 30 = 180 hours

15.

Forms of teaching activities

15.1.

Lectures - theoretical teaching

60 hours

15.2.

Exercises (laboratory, classroom), seminars, team work

0 hours

16.

Other forms of activities

16.1.

Project tasks

45 hours

16.2.

Independent tasks

45 hours

16.3.

Homework

30 hours

17.

Grading method

17.1.

Tests

15 points

17.2.

Seminar work / project (presentation: written and oral)

45 points

17.3.

Activities and learning

15 points

17.4.

Final exam

0 points

18.

Grading criteria (points / grade)

up to 50 points

5 (five) (F)

from 51 to 60 points

6 (six) (E)

from 61 to 70 points

7 (seven) (D)

from 71 to 80 points

8 (eight) (C)

from 81 to 90 points

9 (nine) (B)

from 91 to 100 points

10 (ten) (A)

19.

Condition for signature and taking final exam

реализирани активности 15.1 и 15.2

20.

Language of instruction

македонски и англиски

21.

Quality assurance method

механизам на интерна евалуација и анкети

22.

Literature

22.1.

Mandatory literature

No.

Author

Title

Publisher

Year

7946

Martin J. Osborne

An Introduction to Game Theory

Oxford University Press

2003

7947

Michael Maschler, Eilon Solan, Shmuel Zamir

Game Theory

Cambridge University Press

2013

7948

Anna R. Karlin and Yuval Peres,

Game Theory, Alive

American Mathematical Society

2017

22.2.

Additional literature

No.

Author

Title

Publisher

Year