Software Design Patterns
1. |
Subject title |
Software Design Patterns Шаблони за дизајн на софтвер |
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2. |
Code |
SI-Z-03 |
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3. |
Study program |
Software Engineering, Data science in computer science and engineering, Software Engineering, Bioinformatics, Security, Cryptography and Coding, Cloud Computing, IT management, Еducation with ICT, Eco-informatics, Inteligent Systems, Internet Technologies and cyber security, Computer Science, Software for embedded systems, Cloud Computing, IT management, Bioinformatics, Security, Cryptography and Coding, Statistics and Data Analytics, Statistics and Data Analytics, |
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4. |
Organizer of the study program (unit, institute, department, division) |
Faculty of Information Sciences and Computer Engineering |
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5. |
Study cycle (first, second, third) |
Втор циклус |
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6. |
Academic year / semester 5 / Зимски |
7. Number of ECTS credits 6.0 |
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8. |
Instructor |
проф. д-р Дејан Ѓорѓевиќ проф. д-р Сузана Лошковска |
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9. |
Prerequisites for enrollment |
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10. |
Subject goals and competencies: The purpose of the course is for students to get knowledge of software development templates, standard solutions to standard software design problems, to get acquainted with the mechanisms of software evolution, refactorization and implementation templates. Upon completion of the course, candidates will be able: to understand, perceive the need and apply the techniques for connecting and cohesion of components in object-oriented design, to describe and successfully apply the most used program templates, categorize the program templates on the basis The design occasion such as the interface, responsibility, constructing, applying and expanding templates, designing and constructing large framework-oriented computer systems by applying a meta-system access to object-oriented programming, designing and implementing a template Program templates.
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11. |
Subject content: Design software, Design templates - Definition, History, Observer Pattern, Factory Patterns: Factory Method and Abstract Factory, Singleton Pattern, Facade Pattern, Visitor Pattern, Functors and the Command Pattern, Iterator Pattern, Composite Pattern, State And Strategy Patterns, Adapter Pattern, Proxy Pattern, Decorator Pattern, Chain of Responsibility Pattern, Concurrency Patterns, Antipatterns, Implementation stencils, Rolling templates, composite design templates, formal methods and design templates. |
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12. |
Learning methods: Предавања поддржани со презентации преку слајдови, интерактивни предавања, вежби (користење на опрема и софтверски пакети), тимска работа, пример случаи, поканети гости предавачи, самостојна изработка и одбрана на проектна задача и семинарска работа, учење во електронско опкружување (форуми, консултации). |
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13. |
Total available time fund |
6.0 ECTS x 30 hours = 180 hours |
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14. |
Time distribution |
60 + 0 + 45 + 45 + 30 = 180 hours
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15. |
Forms of teaching activities |
15.1. |
Lectures - theoretical teaching |
60 hours |
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15.2. |
Exercises (laboratory, classroom), seminars, team work |
0 hours |
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16. |
Other forms of activities |
16.1. |
Project tasks |
45 hours
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16.2. |
Independent tasks |
45 hours |
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16.3. |
Homework |
30 hours |
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17. |
Grading method |
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17.1. |
Tests |
40 points |
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17.2. |
Seminar work / project (presentation: written and oral) |
45 points |
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17.3. |
Activities and learning |
0 points |
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17.4. |
Final exam |
0 points |
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18. |
Grading criteria (points / grade) |
up to 50 points |
5 (five) (F) |
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from 51 to 60 points |
6 (six) (E) |
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from 61 to 70 points |
7 (seven) (D) |
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from 71 to 80 points |
8 (eight) (C) |
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from 81 to 90 points |
9 (nine) (B) |
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from 91 to 100 points |
10 (ten) (A) |
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19. |
Condition for signature and taking final exam |
реализирани активности |
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20. |
Language of instruction |
македонски и англиски |
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21. |
Quality assurance method |
механизам на интерна евалуација и анкети
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22. |
Literature |
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22.1. |
Mandatory literature |
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22.2. |
Additional literature |
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